Unfortunately for it, suffers from the Jousting effect which really does knock it down a peg despite having 11 points of stats alongside a potential Taunt and Divine Shield buff. To put in perspective, perhaps the most equivalent minion in all of Hearthstone is himself. The same stats, the same cost, and a very powerful effect - the only difference being he's a problem turn after turn. also makes an argument for comparison, again with the exception that she can simply be eliminated by trading all your minions away, keeping her from stealing anything. 's extra minion won't go away since it's preemptive. You can find all of the 3-Cost minions, including the new Old Gods cards, here. Now let's take a look at the field of three mana cost minions and how they average out.Īfter putting all of the 3-Cost minions into a spreadsheet, not including the latest Old Gods cards, we find that the average drop from this Battlecry is currently a 2.7/3.0 in Standard and a 2.6/3.2 for Wild. That said, we're looking at a 6-Cost 7.7/8.0 for a total of 15.7 stat points - well above that 13 point benchmark set by. The main difference here is that it's not all allocated on one minion, your opponent will have to deal with both. In addition, there are plenty of three drops that have beneficial effects like our buddy. The normal measure of how good a card truly is usually takes into account how many "bad" results there are - like 's. ![]() But the three mana cost minion spot has very, very few landmines to avoid, even more so in Standard where certain problematic cards like, and to a lesser extent, are already off the table. In fact, is really the only "bad" minion you could get and even then it's only a problem if you really need it to stay on board but have to use your hero power. While we're not yet accounting for any cards from the upcoming Whispers of the Old Gods set, there's still worth in looking at some of the mechanics that can pop out of your Faceless Summoner for some added value. We've found that in Standard there's approximately a 32.7% chance (36.8% in Wild) of the minion it drops having a helpful mechanic attached to it. A 1/3 chance of spawning something that's even more troublesome for your opponent already shows the value of this card. This will most certainly change with Old Gods, especially considering many of the cards we have yet to see are commons that are likely to dilute the pool a bit. But overall is a very, very solid addition to the Mage arsenal. For a look at our stats, check out the tables below.Ģ.7% or one in every 38 draws for a non-situational AuraĢ.7% or one in every 38 draws for a useful InspireĢ.2% or one in every 46 draws for a non-situational AuraĢ.2% or one in every 46 draws for a useful Inspireĭraw stats obtained from Hearthstone Labs.In what's been a pretty big week for video games, Blizzard has released the latest Hearthstone expansion, Descent of Dragons. ![]() The dragons have finally made their presence known in the Year of the Dragon and that means over 100 new cards to experiment with. But with so many new cards and some new ideas to work with, it might be a little difficult to know where to even begin.įortunately, Shacknews is here to help everyone, at the very least, get started. ![]() We've spotlighted some of the best ideas to help Hearthstone players get started on their Ranked journey in Descent of Dragons, which mix together new cards with a few old ideas. Let's take a look at five of the best decks from Day One. Brian Kibler's Dragon WarriorĪnyone who has followed the Hearthstone scene for any amount of time know that Brian Kibler is the foremost expert on Dragons.
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